The handgun has four bullets, the uzi has three bursts of three, and the shotgun has two blasts of five. Strategy works its way in not only through the passage of time, but the limitation of ammunition. Shooting your way out of a plane, getting into a fight at a bar, holding up some kind of helicopter fight, and battling your way across an active construction zone are all featured in Superhot VR’s ultra clean world. They all take place in the same area-if you blast a guy off a balcony in the first sequence, expect to see him crashing down in the second-and enact a rough theme. It’s currently 98 degrees in the middle of summer, sure, but you’re moving and holding obtuse poses more than your average sit-down VR experience.Įach level is split into four or five smaller sequences. The two or three hours it took to process through Superhot VR is the most I’ve ever sweat in a VR game. This will not save you from shotgun blast-blocking is motion and motion moves time-but it’s good in a pinch. For whatever reason (probably because it’s cool) any gun also acts as a shield. If you procure a knife you can literally slice a bullet in half. You can practically pluck incoming fire out of thin air. Stopping time, and then rotating your head ninety degree to watch the bullet go by feels surreal. Bullets are whizzing by your skull and you have the option of either tilting your head to avoid them or tilting the limits of PlayStation VR and enacting advanced level yoga poses to dodge incoming fire. This seems like a compromise until it feels like a revelation. Movement is now entirely restricted to head and arm motions. There are close to twenty new levels built from the ground up. While Superhot VR operates in parallel, it is not a repeat. Superhot VR looks the same and, generally, acts the same as Superhot. You’re deposited in situations that seem impossible in action but powerfully under your control when organized into a gorgeous gun puzzle. You’re a singular entity bent on eliminating all of the fiendish red dudes from the white hell in which you all reside. The original premise-time only moves when you move-still holds true. Abstraction is erased you’re there, performing inside a cloud of action sequences that borrow pages from Hong Kong and Hollywood’s best playbooks.įor its style, content, and thesis, Superhot VR is a lateral move from Superhot. This is also true of the original Superhot, but Superhot VR’s application to the virtual world transforms vicarious pride into primary euphoria. Superhot VR is a slow motion power fantasy.
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